game dev

it's saturday morning when i write this. last night i dabbled in a bit of love2d game dev. it's a side-side-project... i have my main game dev project: earth's cry... but sometimes it just glares at my incompetence and indecisiveness and i need to extract myself from it in order to not ruin it with overambitious commits.

so.. that's where my new side-side game project comes into play. it uses a real engine, a different language and is just different in all the right ways. so it's like a perfect getaway when me and my main project don't get along.

i make it sound a way, but... yeah... it's just game dev. or maybe not just game dev, but game dev in particular.. it's demanding in all the wrong ways.

to me it's main attraction is that it needs so many skills and ideas. you need to solve technical challenges at the micro and macro level... you need to make art.. like draw the actual pixels, but also need to develop some sort of art direction... music... sounds.. you need to manage the timeline of the project... oh writing? yes writing.

well.. you get it.. just creating one little game is a huge task and that makes it a lot of fun. if you are able to enjoy the progress, instead of just pushing yourself through it only for the result, it's nice to work on a game. or even two.

but make sure to always take a breath... have the confidence that you can walk away and know you'll come back. be firm in your resolve; don't overstress yourself. game dev...